![]() Puttying Zafs might be needed so they could keep up with Drull. Puttying Drull makes him very deadly (almost invincible). ![]() ![]() Drull needs to be supported with other monsters (minesweepers) because mines are deadly because of its low health. He is too fast for the Zafs to keep up so Drull needs a high Concentration of Fire or Buildings to slow it down so healing would work well. Uses: Provide a slight air support and buff monsters to help them survive. Then send Fomor with Zafreetis.Ĭons: Low Damage, Low Health, Not useful without an army, ADTs can easily kill it. Can be fully healed very very easily because he’s not fast and doesn’t deal lot of damage, just clear a spot from defensive towers by sending ichi’s or octo’s. Pros: Can buff monsters reducing damage they receive by a percentage (up to 75%). Uses: Provide ground support to help monsters advance in a strong base. Pros: High health, decent damage and slow enough so Zafreetis don’t have a problem at all at healing it. Uses: Good monster at farming but can’t sustain lot of damage. Pros: High speed and High Damage makes him strong at destroying towers fast.Ĭons: High speed and low health damage make him prone to die because Zafreetis won’t be able to keep up with him and their healing won’t help it against him triggering lot of mines. Third, a Champion must be not _baitable_ when defending your base. ![]() Second, no Champion is better than other Champions. A champion is a great tool of destruction but do you know how to use it effectively?įirst, having multiple champs is good and very useful so get the Champion Chamber **ASAP**! If you’re reading this, then you have probably a champion that you use everyday. ![]()
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